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New World Order Tips and Tricks of the Trade

1. ACM – HEAD TO HEAD (Dog Fighting)…First, know your planes and there capabilities, don't turn fight a zero in a FW 190, etc. On a head on pass at d30 dive below the attacker, this builds speed and avoids the gamble a head on presents. At the instant you're clear of his guns pull up looping over the top, first pilot to get over the top will win. Never do a horizontal "S" 180 degree turn, always go over the top in a loop, if he goes for a horizontal 180 turn you have him! BUT, know your energy, if you're doing 150 mph, and he is doing 300 mph best to dive and try to get equal energy at lower altitude to even the odds.

2. THE KILL … Get in close. Convergence set at 300 = D3, this is where your bullets cross paths creating the max fire power distance. Conv 200 yrds = D2 etc. Don't hose the sky wasting ammo at d10 or d7. Get into your conv zone and blow the snot out of him. (If you see an enemy hosing the sky at d10-20 etc this marks him to be a new pilot, and easy kill.)

3. SITUATIONAL AWARENESS… Very important! Read your surroundings. If you dive into a squadron of 5 spits and engage in a turn fight, you're going to die... and fast. Look at your six before engaging, and watch the other enemy planes while your fighting. If you see a high 190 at d25, don't jump on the guy who is d10 in front of you unless it's a fast snap shot. A lot of guys get their kills – "waiting for you to engage" – and then sneaking up on you for the kill (baiting). Avoid target fixation. Bottom line: Get a feel for your surroundings, know when to engage, and when not to.

4. ENERGY ACM….Use your altitude! Don't get into a hurry to turn fight when you have an altitude advantage. Make high speed passes hoping for a snap shot (boom and zoom). If skies are clear, and your lucky enough to get a 1 on 1 fight, you can just use it to get on their six. But in a boom and zoom machine like a 190, p47, or p51, pull up and out until your speed runs out, then dive again. Don't get suckered into a turn fight just to die. If you are losing your advantage because of several missed passes, climb out before its too late, and take your time.

5. DEFENSE… Once you have a guy on your six, never fly straight, keep moving side to side uaing a "Sissors" maneuver. This is not "stick jerking" but "flying" . Swoop side to side until you can get to a friendly area or get a squad mate to come to the rescue. (The enemy may call you a stick jerker, ignore, because they want you to hold still in order to kill you). Once in a while if the attacker has too much speed, you can pull radical turns slowing your speed and hope for a snap shot when he blows past. Flying straight into the sun also makes you invisible.

6. RADAR can be your enemy, fly below 300ft to sneak attack. One jerk of the stick and the whole squadron could be in jeopardy. When flying at 200ft or less watch you altimeter, if you're over water you can center stick repeatedly " f12 key".

7. STEALTH… below 100ft you have no icon, the enemy can't see you at d30 or 40 above. Use this in ju52s when nearing a field, and on sneak attack raids. When the field is in sight, drop to 50ft, wep, and prepare to get there attention, jabo style. Pull up at the last second to 1000 ft, dive down at your AA guns first. Save bombs for hard targets. If there are no cons at the enemy field, stay below 300ft as you kill your targets to avoid an enemy scramble.

8. POP UP BOMBING… b25j is best for this, but all that have the norden sight work. Lined up on target, and coming in at 90ft above ground level, when we're 2 or 3 miles out we hit auto climb "shift x key". The sight should be green at this time, open bay doors, go level at 1500ft AGL, keep full power as the climb slows your speed, then drop on targets. Extending for a flip can happen fast at low alt. The higher you are the farther the flip. (When popping up, the slowing of the climb makes your sight harder to use - so watch it.)

9. JABO... "Dive bombing". Practice offline, the slower your going the easier it is to hit targets, but also easier for the ack to hit you. At the instant you drop your bomb it helps to push down on the stick (pushing your bomb down faster), do this at about 300ft. above your target. If you have 1000lb bombs, don't get quite as low for release, as the explosion can take you with it.

10. ENERGY JABO…. Altitude is your allie, use it wisely when you Jabo a field. After droppping your ordinance, use your energy to the max by pulling up till your speed runs out. Don’t get in a hurry and pull a high G turn pulling your pants to your knees in order to get to another target. Wait until you're at the top of Your "E", then dive again. Bottom line is: don’t hurry into combat, climb and wait until you have the advantage.

11. BUFF…. Close formation at all times. When you're alone you’re a sitting duck. Make sure you have the same fuel and load that everyone else does, or you can't keep up. If you have been having problems keeping up, load 3 percent less fuel than the rest and get the feel of staying in close formation. Auto climb out over friendly skies in order to prevent spreading out. Once in enemy air space, fly by hand and get d0 to your box. Basic radio from the lead plane is V for "vector" (V 270), T for "throttle" (T 90) "percent". Green up your sights 20 miles out at an altitude of 20,000 ft. Get target maps so we can all call numbered targets for the pass.

12. BUFF KILLING…. First, if you have a choice, use a plane with a lot of fire power: FW 190 ,ME 110-2, Mossie Fighter, etc. Climb above them, dive at high speed and concentrate your guns on one spot like the elevator or wing root. Don't ram them. Once a strafing pass is complete, keep going while weaveing to avoid their guns. Once out of range, climb above again,and repeat. Never climb to them attacking from their six. They aren't going to get away, take your time and climb.